Tekken 5 ps411/9/2022 ![]() ![]() As you reach the end of your health bar, you’re given a buff you can spend on special, one-shot attacks. The new Rage system changes the game somewhat, but it’s implemented in a very Tekken way. I’m not suggesting we ditch all the patricide and frowning - just that adding the occasional angry panda could add soul to an otherwise drab tale. Tekken is a cheerful, self-deprecating series, and this stuff could have added some much-needed levity to the Mishima Saga. These side missions are simplistic and daft - they make the character motivations in Injustice 2 look like Raging Bull - but they’re exactly what’s missing from the main story. Instead, you unlock additional, single-shot character stories you can play separately. The new characters barely feature, squandering a cool opportunity to embed them in the Tekken mythology. On top of this, the Mishima Saga is a strange fit for a sequel. It’s a terrible introduction to the series and the system, and it’s only worth completing to grab yourself the amazingly easy Achievements / Trophies that come with it. Instead of understanding how Tekken works, you cheese your way through fights using specials you never properly learn. The game attempts to ease you through by adding a modifier that lets you spam special moves, but it’s like adding stabilisers to a speedboat. Many battles take place against the same character multiple times, and if you lose once you start that section again. The fighting part of the story is abysmal. I’m exactly the sort of person this mode should entertain, but instead I finished feeling annoyed and unfulfilled. I get shivers seeing Heihachi crawl up the bare rock at the start of Tekken 2 I tell strangers at checkouts about the complex relationship between King and Armor King. And I say this, in case you hadn’t guessed, as person with an unhealthy investment in the series. It’s full of narrative dead ends and unnecessary characters, and the big reveals lack any emotional wallop. Learning exactly how the Mishima family fell apart is a tantalising prospect, but it’s so badly implemented you come away feeling starved. It’s the perfect place to begin for anyone who loves Tekken, but it never delivers on that promise. Because what doesn’t kill you makes you stronger, except being thrown down an effing mountain. The Mishima Saga begins like a history lesson, throwing back to the feted day when Heihachi tossed his son Kazuya off a cliff for his own good. (Somewhere at NetherRealm, there is a whiteboard listing every conceivable reason for characters to beat each other senseless.) Tekken 7’s story mode, by comparison, is terrible. ![]() If you’ve played Injustice 2 you’ll be freshly aware that fighting games can tell tales while seamlessly weaving in combat into the story. ![]()
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